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Maroc rises and falls above his shadow depending on his movement speed (see Maroc's sprite rotational movement).
The shadow provides a positioning reference for the player particularly when bumping into the side wall doors to open them.
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| 44423 | DEFB %00000001 | Graphic properties | ||
| 44424 | DEFB 3 | Graphic consists of 3 tiles | ||
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Shadow - tile 1
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| 44425 | DEFB 245 | Horizontal (X axis) pixel offset (-11 pixels) | ||
| 44426 | DEFB 255 | Vertical (Y axis) pixel offset (-1 pixel) | ||
| 44427 | DEFB 3 | Graphic consists of 3 bytes | ||
| 44428 | DEFB 21,170,21 | ![]() |
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Shadow - tile 2
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| 44431 | DEFB 253 | Horizontal (X axis) pixel offset (-3 pixels) | ||
| 44432 | DEFB 255 | Vertical (Y axis) pixel offset (-1 pixel) | ||
| 44433 | DEFB 3 | Graphic consists of 3 bytes | ||
| 44434 | DEFB 85,170,85 | ![]() |
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Shadow - tile 3
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| 44437 | DEFB 5 | Horizontal (X axis) pixel offset (+5 pixels) | ||
| 44438 | DEFB 255 | Vertical (Y axis) pixel offset (-1 pixel) | ||
| 44439 | DEFB 3 | Graphic consists of 3 bytes | ||
| 44440 | DEFB 80,170,80 | ![]() |
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