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60243: Data buffer - music and sound effects
60243 DEFB 0 Temporary store for the speaker/sound byte used in the music playing routine at 58806.
60244 DEFW 0 Store for note data pointer, for music playing routine at 58806.
60246 DEFB 0 Counter/length/frequency used for the generic sound effect routine at 49274
60247 DEFW 0 Store to preserve HL register pair, for sound playing routine at 57815.
60249 DEFW 0 Address pointer to the ROM to generate semi-random byte values to play generic sound effects at 57815.
Reset to 0 at the start of the game loop at 51156
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