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Data |
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Foreground scenery is handled in the routine at C501.
Skeleton
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| AA5A | DEFB %00000001 | Graphic properties | ||
| AA5B | DEFB $05 | Graphic consists of 5 tiles | ||
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Decorative skeleton - tile 1
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| AA5C | DEFB $EC | Horizontal (X axis) pixel offset (-20 pixels) | ||
| AA5D | DEFB $FA | Vertical (Y axis) pixel offset (-6 pixels) | ||
| AA5E | DEFB $06 | Graphic consists of 6 bytes | ||
| AA5F | DEFB $E1,$FF,$00,$80,$EF,$70 | ![]() |
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Decorative skeleton - tile 2
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| AA65 | DEFB $F4 | Horizontal (X axis) pixel offset (-12 pixels) | ||
| AA66 | DEFB $FA | Vertical (Y axis) pixel offset (-6 pixels) | ||
| AA67 | DEFB $07 | Graphic consists of 7 bytes | ||
| AA68 | DEFB $E0,$FC,$03,$F8,$E7,$00,$07 | ![]() |
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Decorative skeleton - tile 3
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| AA6F | DEFB $FC | Horizontal (X axis) pixel offset (-4 pixels) | ||
| AA70 | DEFB $FA | Vertical (Y axis) pixel offset (-6 pixels) | ||
| AA71 | DEFB $07 | Graphic consists of 7 bytes | ||
| AA72 | DEFB $0D,$0E,$FC,$3F,$FC,$38,$C7 | ![]() |
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Decorative skeleton - tile 4
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| AA79 | DEFB $04 | Horizontal (X axis) pixel offset (+4 pixels) | ||
| AA7A | DEFB $F9 | Vertical (Y axis) pixel offset (-7 pixels) | ||
| AA7B | DEFB $08 | Graphic consists of 8 bytes | ||
| AA7C | DEFB $4A,$A5,$95,$95,$FF,$95,$01,$FF | ![]() |
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Decorative skeleton - tile 5
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| AA84 | DEFB $0C | Horizontal (X axis) pixel offset (+12 pixels) | ||
| AA85 | DEFB $F9 | Vertical (Y axis) pixel offset (-7 pixels) | ||
| AA86 | DEFB $08 | Graphic consists of 8 bytes | ||
| AA87 | DEFB $08,$6E,$2F,$39,$FB,$8F,$8F,$0C | ![]() |
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