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Foreground scenery is handled in the routine at C501.
BOX
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| AB92 | DEFB %00000001 | Graphic properties | ||
| AB93 | DEFB $04 | Graphic consists of 4 tiles | ||
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Box - tile 1
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| AB94 | DEFB $F0 | Horizontal (X axis) pixel offset (-16 pixels) | ||
| AB95 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
| AB96 | DEFB $10 | Graphic consists of 16 bytes | ||
| AB97 | DEFB $07,$0D,$1E,$3D,$3E,$FF,$80,$80 | ![]() |
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| AB9F | DEFB $FF,$80,$FF,$80,$FF,$80,$FF,$80 | |||
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Box - tile 2
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| ABA7 | DEFB $F8 | Horizontal (X axis) pixel offset (-8 pixels) | ||
| ABA8 | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
| ABA9 | DEFB $10 | Graphic consists of 16 bytes | ||
| ABAA | DEFB $FF,$55,$AA,$55,$AA,$FF,$00,$00 | ![]() |
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| ABB2 | DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00 | |||
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Box - tile 3
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| ABBA | DEFB $00 | Horizontal (X axis) pixel offset (0 pixels) | ||
| ABBB | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
| ABBC | DEFB $10 | Graphic consists of 16 bytes | ||
| ABBD | DEFB $FF,$55,$AA,$55,$AA,$FF,$00,$00 | ![]() |
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| ABC5 | DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00 | |||
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Box - tile 4
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| ABCD | DEFB $08 | Horizontal (X axis) pixel offset (+8 pixels) | ||
| ABCE | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
| ABCF | DEFB $10 | Graphic consists of 16 bytes | ||
| ABD0 | DEFB $E0,$70,$B8,$7C,$BE,$FE,$02,$02 | ![]() |
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| ABD8 | DEFB $FE,$02,$FE,$02,$FE,$02,$FE,$02 | |||
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RUBBLE
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| ABE0 | DEFB %00000001 | Graphic properties | ||
| ABE1 | DEFB $03 | Graphic consists of 3 tiles | ||
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Rubble - tile 1
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| ABE2 | DEFB $F5 | Horizontal (X axis) pixel offset (-11 pixels) | ||
| ABE3 | DEFB $FE | Vertical (Y axis) pixel offset (-2 pixels) | ||
| ABE4 | DEFB $09 | Graphic consists of 9 bytes | ||
| ABE5 | DEFB $0F,$27,$4A,$18,$33,$2C,$CC,$C8 | ![]() |
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| ABED | DEFB $80 | |||
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Rubble - tile 2
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| ABEE | DEFB $FD | Horizontal (X axis) pixel offset (-3 pixels) | ||
| ABEF | DEFB $FB | Vertical (Y axis) pixel offset (-5 pixels) | ||
| ABF0 | DEFB $0A | Graphic consists of 10 bytes | ||
| ABF1 | DEFB $0C,$3E,$7F,$9F,$02,$01,$C0,$C7 | ![]() |
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| ABF9 | DEFB $E2,$12 | |||
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Rubble - tile 3
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| ABFB | DEFB $05 | Horizontal (X axis) pixel offset (+5 pixels) | ||
| ABFC | DEFB $F8 | Vertical (Y axis) pixel offset (-8 pixels) | ||
| ABFD | DEFB $0E | Graphic consists of 14 bytes | ||
| ABFE | DEFB $70,$F8,$64,$64,$DC,$A0,$40,$F0 | ![]() |
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| AC06 | DEFB $98,$0C,$3C,$E6,$02,$83 | |||
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