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Maroc rises and falls above his shadow depending on his movement speed (see Maroc's sprite rotational movement).
The shadow provides a positioning reference for the player particularly when bumping into the side wall doors to open them.
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| AD87 | DEFB %00000001 | Graphic properties | ||
| AD88 | DEFB $03 | Graphic consists of 3 tiles | ||
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Shadow - tile 1
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| AD89 | DEFB $F5 | Horizontal (X axis) pixel offset (-11 pixels) | ||
| AD8A | DEFB $FF | Vertical (Y axis) pixel offset (-1 pixel) | ||
| AD8B | DEFB $03 | Graphic consists of 3 bytes | ||
| AD8C | DEFB $15,$AA,$15 | ![]() |
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Shadow - tile 2
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| AD8F | DEFB $FD | Horizontal (X axis) pixel offset (-3 pixels) | ||
| AD90 | DEFB $FF | Vertical (Y axis) pixel offset (-1 pixel) | ||
| AD91 | DEFB $03 | Graphic consists of 3 bytes | ||
| AD92 | DEFB $55,$AA,$55 | ![]() |
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Shadow - tile 3
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| AD95 | DEFB $05 | Horizontal (X axis) pixel offset (+5 pixels) | ||
| AD96 | DEFB $FF | Vertical (Y axis) pixel offset (-1 pixel) | ||
| AD97 | DEFB $03 | Graphic consists of 3 bytes | ||
| AD98 | DEFB $50,$AA,$50 | ![]() |
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