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Routines |
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Pressing ENTER confirms the controls choice, and launches the second game menu. Once the choice of controls has been made, the player can't change it without reloading the game.
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| 33021 | LD BC,49150 | Keyboard port for keys H, J, K, L, Enter | ||
| 33024 | IN A,(C) | Read the port input | ||
| 33026 | OR %11111110 | We're only interested in bit 0, but set bits 1-7 for the CP in the next instruction | ||
| 33028 | CP %11111111 | Check if ENTER is being pressed (bit 0 will be reset if so) | ||
| 33030 | JR Z,32929 | If ENTER isn't being pressed, return to checking keys for other menu options | ||
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ENTER has been pressed, player controls choice confirmed.
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| 33032 | CALL 33115 | Clear the screen (pixels) | ||
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ENTER is still being pressed - wait until the key has been released
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| 33035 | LD BC,49150 | Keyboard port for keys H, J, K, L, Enter | ||
| 33038 | IN A,(C) | Read the port input | ||
| 33040 | OR %11111110 | We're only interested in bit 0, but set bits 1-7 for the CP in the next instruction | ||
| 33042 | CP %11111111 | Check if ENTER is still being pressed | ||
| 33044 | JR NZ,33035 | If so, keep checking until it's been released | ||
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ENTER has now been released
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| 33046 | LD A,15 | Set the screen attributes to INK 7, PAPER 1 | ||
| 33048 | CALL 33130 | ...and reset screen colours with this colour (mainly to clear the flashing colour marking the player's control selection) | ||
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