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Data |
| Prev: 8CE2 | Up: Map | Next: 9935 |
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| 97C3 | DEFW $9950 | Maroc Sprite Graphics - Frame 1 | ||
| 97C5 | DEFW $99C8 | Maroc Sprite Graphics - Frame 2 | ||
| 97C7 | DEFW $9A3A | Maroc Sprite Graphics - Frame 3 | ||
| 97C9 | DEFW $9AA9 | Maroc Sprite Graphics - Frame 4 | ||
| 97CB | DEFW $9B05 | Maroc Sprite Graphics - Frame 5 | ||
| 97CD | DEFW $9B7D | Maroc Sprite Graphics - Frame 6 | ||
| 97CF | DEFW $9BF5 | Maroc Sprite Graphics - Frame 7 | ||
| 97D1 | DEFW $9C64 | Maroc Sprite Graphics - Frame 8 | ||
| 97D3 | DEFW $9CD1 | Graphics - door 1 | ||
| 97D5 | DEFW $9D38 | Graphics - door 2 | ||
| 97D7 | DEFW $9D95 | Graphics - door 3 | ||
| 97D9 | DEFW $0000 | Store for address pointer to flipped version of door 3 | ||
| 97DB | DEFW $0000 | Store for address pointer to flipped version of door 2 | ||
| 97DD | DEFW $0000 | Store for address pointer to flipped version of door 1 | ||
| 97DF | DEFW $9DC9 | Graphics - back wall/floor section ('brick' levels) | ||
| 97E1 | DEFW $9DE8 | Graphics - side wall section ('brick' levels) | ||
| 97E3 | DEFW $0000 | Store for address pointer to flipped version of side wall section | ||
| 97E5 | DEFW $9E0F | Graphics - vertical wall section ('brick' levels) | ||
| 97E7 | DEFW $0000 | Store for address pointer to flipped version of vertical wall section | ||
| 97E9 | DEFW $9E44 | Graphics - door frame - back wall ('brick' levels) | ||
| 97EB | DEFW $9E96 | Graphics - door frame - side wall ('brick' levels) | ||
| 97ED | DEFW $0000 | Store for address pointer to flipped version of door frame - side wall | ||
| 97EF | DEFW $9EE9 | Graphics - brickwork pattern 1 | ||
| 97F1 | DEFW $9F01 | Graphics - brickwork pattern 2 | ||
| 97F3 | DEFW $9F13 | Graphics - brickwork pattern 3 | ||
| 97F5 | DEFW $9F30 | Graphics - brickwork pattern 4 | ||
| 97F7 | DEFW $9F44 | Graphics - back wall/floor section ('cavern' levels) | ||
| 97F9 | DEFW $9F65 | Graphics - side wall section ('cavern' levels) | ||
| 97FB | DEFW $0000 | Store for address pointer to flipped version of side wall section | ||
| 97FD | DEFW $9F84 | Graphics - vertical wall section ('cavern' levels) | ||
| 97FF | DEFW $0000 | Store for address pointer to flipped version of vertical wall section | ||
| 9801 | DEFW $9FAD | Graphics - door frame - back wall ('cavern' levels) | ||
| 9803 | DEFW $9FF4 | Graphics - door frame - side wall ('cavern' levels) | ||
| 9805 | DEFW $0000 | Store for address pointer to flipped version of door frame - side wall | ||
| 9807 | DEFW $A036 | Graphics - back wall scenery 1 | ||
| 9809 | DEFW $A04E | Graphics - back wall scenery 2 | ||
| 980B | DEFW $A063 | Graphics - back wall scenery 3 | ||
| 980D | DEFW $A081 | Graphics - back wall scenery 4 | ||
| 980F | DEFW $A09B | Graphics - tunnel room boundary | ||
| 9811 | DEFW $0000 | Store for address pointer to flipped version of tunnel boundary | ||
| 9813 | DEFW $A0DC | Graphics - servant - animation frame 1 | ||
| 9815 | DEFW $A0F0 | Graphics - servant - animation frame 2 | ||
| 9817 | DEFW $A105 | Graphics - eye cursor - animation frame 1 | ||
| 9819 | DEFW $A128 | Graphics - eye cursor - animation frame 2 | ||
| 981B | DEFW $A141 | Graphics - scroll | ||
| 981D | DEFW $A165 | Graphics - Caliburn, the sword of power | ||
| 981F | DEFW $A17F | Graphics - amulet spell icon | ||
| 9821 | DEFW $A1A7 | Graphics - chalice spell icon | ||
| 9823 | DEFW $A1CD | Graphics - ring/servant spell icon | ||
| 9825 | DEFW $A1DA | Graphics - move spell icon | ||
| 9827 | DEFW $A1EF | Graphics - jewel (spell icon - various) | ||
| 9829 | DEFW $A1FC | Graphics - missile 1 frame 1 | ||
| 982B | DEFW $A208 | Graphics - missile 1 frame 2 | ||
| 982D | DEFW $A214 | Graphics - missile 1 frame 3 | ||
| 982F | DEFW $A221 | Graphics - missile 2 frame 1 | ||
| 9831 | DEFW $A242 | Graphics - missile 2 frame 2 | ||
| 9833 | DEFW $A261 | Graphics - missile 2 frame 3 | ||
| 9835 | DEFW $A285 | Graphics - missile 3 frame 1 | ||
| 9837 | DEFW $A2A8 | Graphics - missile 3 frame 2 | ||
| 9839 | DEFW $A2CA | Graphics - missile 3 frame 3 | ||
| 983B | DEFW $A2EC | Graphics - Warlock - frame 1 | ||
| 983D | DEFW $A333 | Graphics - Warlock - frame 2 | ||
| 983F | DEFW $A37A | Graphics - Warlock - frame 3 | ||
| 9841 | DEFW $A3C2 | Graphics - Guardian of Chaos - frame 1 | ||
| 9843 | DEFW $A40B | Graphics - Guardian of Chaos - frame 2 | ||
| 9845 | DEFW $A451 | Graphics - Guardian of Chaos - frame 3 | ||
| 9847 | DEFW $0000 | Store for address pointer to flipped version of Guardian of Chaos - frame 3 | ||
| 9849 | DEFW $0000 | Store for address pointer to flipped version of Guardian of Chaos - frame 2 | ||
| 984B | DEFW $0000 | Store for address pointer to flipped version of Guardian of Chaos - frame 1 | ||
| 984D | DEFW $A49D | Graphics - Goblin warrior - frame 1 | ||
| 984F | DEFW $A4D9 | Graphics - Goblin warrior - frame 2 | ||
| 9851 | DEFW $A514 | Graphics - Goblin warrior - frame 3 | ||
| 9853 | DEFW $0000 | Store for address pointer to flipped version of Goblin warrior - frame 3 | ||
| 9855 | DEFW $0000 | Store for address pointer to flipped version of Goblin warrior - frame 2 | ||
| 9857 | DEFW $0000 | Store for address pointer to flipped version of Goblin warrior - frame 1 | ||
| 9859 | DEFW $A54E | Graphics - Goblin missile thrower - frame 1 | ||
| 985B | DEFW $A592 | Graphics - Goblin missile thrower - frame 2 | ||
| 985D | DEFW $A5D9 | Graphics - Goblin missile thrower - frame 3 | ||
| 985F | DEFW $0000 | Store for address pointer to flipped version of Goblin missile thrower - frame 3 | ||
| 9861 | DEFW $0000 | Store for address pointer to flipped version of Goblin missile thrower - frame 2 | ||
| 9863 | DEFW $0000 | Store for address pointer to flipped version of Goblin missile thrower - frame 1 | ||
| 9865 | DEFW $A621 | Graphics - Wraith - frame 1 | ||
| 9867 | DEFW $A656 | Graphics - Wraith - frame 2 | ||
| 9869 | DEFW $A694 | Graphics - Wraith - frame 3 | ||
| 986B | DEFW $0000 | Store for address pointer to flipped version of Wraith - frame 3 | ||
| 986D | DEFW $0000 | Store for address pointer to flipped version of Wraith - frame 2 | ||
| 986F | DEFW $0000 | Store for address pointer to flipped version of Wraith - frame 1 | ||
| 9871 | DEFW $A6CF | Graphics - Demon - frame 1 | ||
| 9873 | DEFW $A748 | Graphics - Demon - frame 2 | ||
| 9875 | DEFW $A7C6 | Graphics - Demon - frame 3 | ||
| 9877 | DEFW $A848 | Graphics - Materialization effect - frame 1 | ||
| 9879 | DEFW $A85A | Graphics - Materialization effect - frame 2 | ||
| 987B | DEFW $A86D | Graphics - Materialization effect - frame 3 | ||
| 987D | DEFW $A885 | Graphics - Materialization effect - frame 4 | ||
| 987F | DEFW $A89F | Graphics - Materialization effect - frame 5 | ||
| 9881 | DEFW $A8BB | Graphics - Materialization effect - frame 6 | ||
| 9883 | DEFW $A8D7 | Graphics - UNUSED | ||
| 9885 | DEFW $A8DD | Graphics - Disintegration animation - frame 1 | ||
| 9887 | DEFW $A924 | Graphics - Disintegration animation - frame 2 | ||
| 9889 | DEFW $A95A | Graphics - Disintegration animation - frame 3 | ||
| 988B | DEFW $A987 | Graphics - Disintegration animation - frame 4 | ||
| 988D | DEFW $A9AE | Graphics - Disintegration animation - frame 5 | ||
| 988F | DEFW $A9D1 | Graphics - Disintegration animation - frame 6 | ||
| 9891 | DEFW $A9E6 | Graphics - Shield spell barrier | ||
| 9893 | DEFW $A9EC | Graphics - Shield spell barrier - frame 1 | ||
| 9895 | DEFW $AA23 | Graphics - Shield spell barrier - frame 2 | ||
| 9897 | DEFW $AA5B | Graphics - Foreground scenery - Skeleton | ||
| 9899 | DEFW $AA90 | Graphics - Foreground scenery - Seat | ||
| 989B | DEFW $AAB8 | Graphics - Foreground scenery - Table | ||
| 989D | DEFW $AB07 | Graphics - Foreground scenery - Stool | ||
| 989F | DEFW $AB2F | Graphics - Foreground scenery - Misc | ||
| 98A1 | DEFW $AB6B | Graphics - Foreground scenery - Cube | ||
| 98A3 | DEFW $AB93 | Graphics - Foreground scenery - Box | ||
| 98A5 | DEFW $ABE1 | Graphics - Foreground scenery - Rubble | ||
| 98A7 | DEFW $AC0D | Graphics - Foreground scenery - Stalagmites 1 | ||
| 98A9 | DEFW $AC41 | Graphics - Foreground scenery - Boulder | ||
| 98AB | DEFW $AC71 | Graphics - Foreground scenery - Crevasse | ||
| 98AD | DEFW $AC95 | Graphics - Foreground scenery - Skull pile | ||
| 98AF | DEFW $ACC8 | Graphics - Foreground scenery - Stalagmites 2 | ||
| 98B1 | DEFW $ACFA | Graphics - Foreground scenery - Spikes | ||
| 98B3 | DEFW $AD3E | Graphics - Foreground scenery - Pool | ||
| 98B5 | DEFW $AD62 | Graphics - Foreground scenery - Mound | ||
| 98B7 | DEFW $AD88 | Graphics - Maroc's shadow | ||
| 98B9 | DEFW $AD9C | Graphics - BLANK 'DUMMY' GRAPHIC | ||
| 98BB | DEFW $ADA2 | Graphics - Spider - frame 1 | ||
| 98BD | DEFW $ADE3 | Graphics - Spider - frame 2 | ||
| 98BF | DEFW $AE2D | Graphics - Bat - frame 1 | ||
| 98C1 | DEFW $AE5D | Graphics - Bat - frame 2 | ||
| 98C3 | DEFW $AE85 | Graphics - Bat - frame 3 | ||
| 98C5 | DEFW $AEBC | Graphics - Bat - frame 4 | ||
| 98C7 | DEFW $AEE7 | Graphics - Scroll display icon for spell charges | ||
| 98C9 | DEFW $AEF4 | Graphics - Dragon flame energy bar on scroll | ||
| 98CB | DEFW $AFA6 | Graphics - Scroll spell arrow pointer | ||
| 98CD | DEFW $AFF0 | Graphics - Key 1 | ||
| 98CF | DEFW $AFFF | Graphics - Chest (closed) | ||
| 98D1 | DEFW $B01D | Graphics - Chest (open) | ||
| 98D3 | DEFW $B041 | Graphics - Buried bottle (pre-state) | ||
| 98D5 | DEFW $B05B | Graphics - Broken bottle (post-state) | ||
| 98D7 | DEFW $B071 | Graphics - Pick/lever | ||
| 98D9 | DEFW $B083 | Graphics - Cheese | ||
| 98DB | DEFW $B0A4 | Graphics - Mouse hole | ||
| 98DD | DEFW $B0BE | UNUSED | ||
| 98DF | DEFW $B0C4 | UNUSED | ||
| 98E1 | DEFW $B0CA | Graphics - Key (hanging) | ||
| 98E3 | DEFW $B0E8 | Graphics - Key 2 | ||
| 98E5 | DEFW $B0F9 | Graphics - Star (on floor) | ||
| 98E7 | DEFW $B115 | Graphics - Star symbol | ||
| 98E9 | DEFW $B12E | Graphics - Coins | ||
| 98EB | DEFW $B154 | Graphics - Fish | ||
| 98ED | DEFW $B168 | Graphics - Bottle | ||
| 98EF | DEFW $B17C | Graphics - Mushrooms | ||
| 98F1 | DEFW $B197 | Graphics - Scorpion - frame 1 | ||
| 98F3 | DEFW $B1BB | Graphics - Scorpion - frame 2 | ||
| 98F5 | DEFW $B1E0 | Graphics - Axe | ||
| 98F7 | DEFW $B208 | Graphics - Bone | ||
| 98F9 | DEFW $B21D | Graphics - Orb | ||
| 98FB | DEFW $B245 | Graphics - Sabre (non-animated) | ||
| 98FD | DEFW $B25E | Graphics - Mouse - frame 1 | ||
| 98FF | DEFW $B272 | Graphics - Mouse - frame 2 | ||
| 9901 | DEFW $0000 | Store for address pointer to flipped version of Mouse - frame 2 | ||
| 9903 | DEFW $0000 | Store for address pointer to flipped version of Mouse - frame 1 | ||
| 9905 | DEFW $B287 | Graphics - Sabre (animated) - frame 1 | ||
| 9907 | DEFW $B29F | Graphics - Sabre (animated) - frame 2 | ||
| 9909 | DEFW $0000 | Store for address pointer to flipped version of Sabre (animated) - frame 2 | ||
| 990B | DEFW $0000 | Store for address pointer to flipped version of Sabre (animated) - frame 1 | ||
| 990D | DEFW $B2B8 | Graphics - Trapdoor (closed) | ||
| 990F | DEFW $B2E6 | Graphics - Trapdoor (open) | ||
| 9911 | DEFW $B32C | Graphics - Lady | ||
| 9913 | DEFW $B35C | Graphics - Key - left side | ||
| 9915 | DEFW $B366 | Graphics - Key - right side | ||
| 9917 | DEFW $B36F | Graphics - Oil jar | ||
| 9919 | DEFW $B397 | Graphics - Coin | ||
| 991B | DEFW $B3A3 | Graphics - Altar/idol | ||
| 991D | DEFW $B3CB | Graphics - Fire (animated) - frame 1 | ||
| 991F | DEFW $B3F2 | Graphics - Fire (animated) - frame 2 | ||
| 9921 | DEFW $B41A | Graphics - Symbol - fire | ||
| 9923 | DEFW $B440 | Graphics - Symbol - water | ||
| 9925 | DEFW $B464 | Graphics - Symbol - earth | ||
| 9927 | DEFW $B48A | Graphics - Symbol - air | ||
| 9929 | DEFW $B4B0 | Graphics - Pick axe | ||
| 992B | DEFW $B4C2 | Graphics - Portal (floor symbol) | ||
| 992D | DEFW $B4F2 | Graphics - Portal door | ||
| 992F | DEFW $B53A | Graphics - Avelach, Lord of Chaos | ||
| 9931 | DEFW $B566 | Graphics - Symbol - blank | ||
| 9933 | DEFW $B58A | Graphics - Healing star (floor) - complete | ||
| Prev: 8CE2 | Up: Map | Next: 9935 |