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97C3: Data - sprite and graphic address pointer table
97C3 DEFW $9950 Maroc Sprite Graphics - Frame 1
97C5 DEFW $99C8 Maroc Sprite Graphics - Frame 2
97C7 DEFW $9A3A Maroc Sprite Graphics - Frame 3
97C9 DEFW $9AA9 Maroc Sprite Graphics - Frame 4
97CB DEFW $9B05 Maroc Sprite Graphics - Frame 5
97CD DEFW $9B7D Maroc Sprite Graphics - Frame 6
97CF DEFW $9BF5 Maroc Sprite Graphics - Frame 7
97D1 DEFW $9C64 Maroc Sprite Graphics - Frame 8
97D3 DEFW $9CD1 Graphics - door 1
97D5 DEFW $9D38 Graphics - door 2
97D7 DEFW $9D95 Graphics - door 3
97D9 DEFW $0000 Store for address pointer to flipped version of door 3
97DB DEFW $0000 Store for address pointer to flipped version of door 2
97DD DEFW $0000 Store for address pointer to flipped version of door 1
97DF DEFW $9DC9 Graphics - back wall/floor section ('brick' levels)
97E1 DEFW $9DE8 Graphics - side wall section ('brick' levels)
97E3 DEFW $0000 Store for address pointer to flipped version of side wall section
97E5 DEFW $9E0F Graphics - vertical wall section ('brick' levels)
97E7 DEFW $0000 Store for address pointer to flipped version of vertical wall section
97E9 DEFW $9E44 Graphics - door frame - back wall ('brick' levels)
97EB DEFW $9E96 Graphics - door frame - side wall ('brick' levels)
97ED DEFW $0000 Store for address pointer to flipped version of door frame - side wall
97EF DEFW $9EE9 Graphics - brickwork pattern 1
97F1 DEFW $9F01 Graphics - brickwork pattern 2
97F3 DEFW $9F13 Graphics - brickwork pattern 3
97F5 DEFW $9F30 Graphics - brickwork pattern 4
97F7 DEFW $9F44 Graphics - back wall/floor section ('cavern' levels)
97F9 DEFW $9F65 Graphics - side wall section ('cavern' levels)
97FB DEFW $0000 Store for address pointer to flipped version of side wall section
97FD DEFW $9F84 Graphics - vertical wall section ('cavern' levels)
97FF DEFW $0000 Store for address pointer to flipped version of vertical wall section
9801 DEFW $9FAD Graphics - door frame - back wall ('cavern' levels)
9803 DEFW $9FF4 Graphics - door frame - side wall ('cavern' levels)
9805 DEFW $0000 Store for address pointer to flipped version of door frame - side wall
9807 DEFW $A036 Graphics - back wall scenery 1
9809 DEFW $A04E Graphics - back wall scenery 2
980B DEFW $A063 Graphics - back wall scenery 3
980D DEFW $A081 Graphics - back wall scenery 4
980F DEFW $A09B Graphics - tunnel room boundary
9811 DEFW $0000 Store for address pointer to flipped version of tunnel boundary
9813 DEFW $A0DC Graphics - servant - animation frame 1
9815 DEFW $A0F0 Graphics - servant - animation frame 2
9817 DEFW $A105 Graphics - eye cursor - animation frame 1
9819 DEFW $A128 Graphics - eye cursor - animation frame 2
981B DEFW $A141 Graphics - scroll
981D DEFW $A165 Graphics - Caliburn, the sword of power
981F DEFW $A17F Graphics - amulet spell icon
9821 DEFW $A1A7 Graphics - chalice spell icon
9823 DEFW $A1CD Graphics - ring/servant spell icon
9825 DEFW $A1DA Graphics - move spell icon
9827 DEFW $A1EF Graphics - jewel (spell icon - various)
9829 DEFW $A1FC Graphics - missile 1 frame 1
982B DEFW $A208 Graphics - missile 1 frame 2
982D DEFW $A214 Graphics - missile 1 frame 3
982F DEFW $A221 Graphics - missile 2 frame 1
9831 DEFW $A242 Graphics - missile 2 frame 2
9833 DEFW $A261 Graphics - missile 2 frame 3
9835 DEFW $A285 Graphics - missile 3 frame 1
9837 DEFW $A2A8 Graphics - missile 3 frame 2
9839 DEFW $A2CA Graphics - missile 3 frame 3
983B DEFW $A2EC Graphics - Warlock - frame 1
983D DEFW $A333 Graphics - Warlock - frame 2
983F DEFW $A37A Graphics - Warlock - frame 3
9841 DEFW $A3C2 Graphics - Guardian of Chaos - frame 1
9843 DEFW $A40B Graphics - Guardian of Chaos - frame 2
9845 DEFW $A451 Graphics - Guardian of Chaos - frame 3
9847 DEFW $0000 Store for address pointer to flipped version of Guardian of Chaos - frame 3
9849 DEFW $0000 Store for address pointer to flipped version of Guardian of Chaos - frame 2
984B DEFW $0000 Store for address pointer to flipped version of Guardian of Chaos - frame 1
984D DEFW $A49D Graphics - Goblin warrior - frame 1
984F DEFW $A4D9 Graphics - Goblin warrior - frame 2
9851 DEFW $A514 Graphics - Goblin warrior - frame 3
9853 DEFW $0000 Store for address pointer to flipped version of Goblin warrior - frame 3
9855 DEFW $0000 Store for address pointer to flipped version of Goblin warrior - frame 2
9857 DEFW $0000 Store for address pointer to flipped version of Goblin warrior - frame 1
9859 DEFW $A54E Graphics - Goblin missile thrower - frame 1
985B DEFW $A592 Graphics - Goblin missile thrower - frame 2
985D DEFW $A5D9 Graphics - Goblin missile thrower - frame 3
985F DEFW $0000 Store for address pointer to flipped version of Goblin missile thrower - frame 3
9861 DEFW $0000 Store for address pointer to flipped version of Goblin missile thrower - frame 2
9863 DEFW $0000 Store for address pointer to flipped version of Goblin missile thrower - frame 1
9865 DEFW $A621 Graphics - Wraith - frame 1
9867 DEFW $A656 Graphics - Wraith - frame 2
9869 DEFW $A694 Graphics - Wraith - frame 3
986B DEFW $0000 Store for address pointer to flipped version of Wraith - frame 3
986D DEFW $0000 Store for address pointer to flipped version of Wraith - frame 2
986F DEFW $0000 Store for address pointer to flipped version of Wraith - frame 1
9871 DEFW $A6CF Graphics - Demon - frame 1
9873 DEFW $A748 Graphics - Demon - frame 2
9875 DEFW $A7C6 Graphics - Demon - frame 3
9877 DEFW $A848 Graphics - Materialization effect - frame 1
9879 DEFW $A85A Graphics - Materialization effect - frame 2
987B DEFW $A86D Graphics - Materialization effect - frame 3
987D DEFW $A885 Graphics - Materialization effect - frame 4
987F DEFW $A89F Graphics - Materialization effect - frame 5
9881 DEFW $A8BB Graphics - Materialization effect - frame 6
9883 DEFW $A8D7 Graphics - UNUSED
9885 DEFW $A8DD Graphics - Disintegration animation - frame 1
9887 DEFW $A924 Graphics - Disintegration animation - frame 2
9889 DEFW $A95A Graphics - Disintegration animation - frame 3
988B DEFW $A987 Graphics - Disintegration animation - frame 4
988D DEFW $A9AE Graphics - Disintegration animation - frame 5
988F DEFW $A9D1 Graphics - Disintegration animation - frame 6
9891 DEFW $A9E6 Graphics - Shield spell barrier
9893 DEFW $A9EC Graphics - Shield spell barrier - frame 1
9895 DEFW $AA23 Graphics - Shield spell barrier - frame 2
9897 DEFW $AA5B Graphics - Foreground scenery - Skeleton
9899 DEFW $AA90 Graphics - Foreground scenery - Seat
989B DEFW $AAB8 Graphics - Foreground scenery - Table
989D DEFW $AB07 Graphics - Foreground scenery - Stool
989F DEFW $AB2F Graphics - Foreground scenery - Misc
98A1 DEFW $AB6B Graphics - Foreground scenery - Cube
98A3 DEFW $AB93 Graphics - Foreground scenery - Box
98A5 DEFW $ABE1 Graphics - Foreground scenery - Rubble
98A7 DEFW $AC0D Graphics - Foreground scenery - Stalagmites 1
98A9 DEFW $AC41 Graphics - Foreground scenery - Boulder
98AB DEFW $AC71 Graphics - Foreground scenery - Crevasse
98AD DEFW $AC95 Graphics - Foreground scenery - Skull pile
98AF DEFW $ACC8 Graphics - Foreground scenery - Stalagmites 2
98B1 DEFW $ACFA Graphics - Foreground scenery - Spikes
98B3 DEFW $AD3E Graphics - Foreground scenery - Pool
98B5 DEFW $AD62 Graphics - Foreground scenery - Mound
98B7 DEFW $AD88 Graphics - Maroc's shadow
98B9 DEFW $AD9C Graphics - BLANK 'DUMMY' GRAPHIC
98BB DEFW $ADA2 Graphics - Spider - frame 1
98BD DEFW $ADE3 Graphics - Spider - frame 2
98BF DEFW $AE2D Graphics - Bat - frame 1
98C1 DEFW $AE5D Graphics - Bat - frame 2
98C3 DEFW $AE85 Graphics - Bat - frame 3
98C5 DEFW $AEBC Graphics - Bat - frame 4
98C7 DEFW $AEE7 Graphics - Scroll display icon for spell charges
98C9 DEFW $AEF4 Graphics - Dragon flame energy bar on scroll
98CB DEFW $AFA6 Graphics - Scroll spell arrow pointer
98CD DEFW $AFF0 Graphics - Key 1
98CF DEFW $AFFF Graphics - Chest (closed)
98D1 DEFW $B01D Graphics - Chest (open)
98D3 DEFW $B041 Graphics - Buried bottle (pre-state)
98D5 DEFW $B05B Graphics - Broken bottle (post-state)
98D7 DEFW $B071 Graphics - Pick/lever
98D9 DEFW $B083 Graphics - Cheese
98DB DEFW $B0A4 Graphics - Mouse hole
98DD DEFW $B0BE UNUSED
98DF DEFW $B0C4 UNUSED
98E1 DEFW $B0CA Graphics - Key (hanging)
98E3 DEFW $B0E8 Graphics - Key 2
98E5 DEFW $B0F9 Graphics - Star (on floor)
98E7 DEFW $B115 Graphics - Star symbol
98E9 DEFW $B12E Graphics - Coins
98EB DEFW $B154 Graphics - Fish
98ED DEFW $B168 Graphics - Bottle
98EF DEFW $B17C Graphics - Mushrooms
98F1 DEFW $B197 Graphics - Scorpion - frame 1
98F3 DEFW $B1BB Graphics - Scorpion - frame 2
98F5 DEFW $B1E0 Graphics - Axe
98F7 DEFW $B208 Graphics - Bone
98F9 DEFW $B21D Graphics - Orb
98FB DEFW $B245 Graphics - Sabre (non-animated)
98FD DEFW $B25E Graphics - Mouse - frame 1
98FF DEFW $B272 Graphics - Mouse - frame 2
9901 DEFW $0000 Store for address pointer to flipped version of Mouse - frame 2
9903 DEFW $0000 Store for address pointer to flipped version of Mouse - frame 1
9905 DEFW $B287 Graphics - Sabre (animated) - frame 1
9907 DEFW $B29F Graphics - Sabre (animated) - frame 2
9909 DEFW $0000 Store for address pointer to flipped version of Sabre (animated) - frame 2
990B DEFW $0000 Store for address pointer to flipped version of Sabre (animated) - frame 1
990D DEFW $B2B8 Graphics - Trapdoor (closed)
990F DEFW $B2E6 Graphics - Trapdoor (open)
9911 DEFW $B32C Graphics - Lady
9913 DEFW $B35C Graphics - Key - left side
9915 DEFW $B366 Graphics - Key - right side
9917 DEFW $B36F Graphics - Oil jar
9919 DEFW $B397 Graphics - Coin
991B DEFW $B3A3 Graphics - Altar/idol
991D DEFW $B3CB Graphics - Fire (animated) - frame 1
991F DEFW $B3F2 Graphics - Fire (animated) - frame 2
9921 DEFW $B41A Graphics - Symbol - fire
9923 DEFW $B440 Graphics - Symbol - water
9925 DEFW $B464 Graphics - Symbol - earth
9927 DEFW $B48A Graphics - Symbol - air
9929 DEFW $B4B0 Graphics - Pick axe
992B DEFW $B4C2 Graphics - Portal (floor symbol)
992D DEFW $B4F2 Graphics - Portal door
992F DEFW $B53A Graphics - Avelach, Lord of Chaos
9931 DEFW $B566 Graphics - Symbol - blank
9933 DEFW $B58A Graphics - Healing star (floor) - complete
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